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Gate Guard
Gate Guard (Lv. 288 ,  Earth)
DROP

Lv
288
MaxHP
2,680,000
EXP
257,000
DEF
500
MDEF
2,000
Movement Speed
3
ATK
37,488
MATK
14,988
STR
12,000
AGI
50
VIT
500
INT
4,500
DEX
400
CRT
20
HIT
688
EVA
338
Resistance
Poison R%
0
Paralyze R%
0
Blind R%
0
Stun R%
0
Burn R%
0
Freeze R%
0
Lethargy R%
0
Dizzy R%
0
Bleed R%
0
Fear R%
0
Melee R%
0
Magic R%
0

Monster's Attacks (Beta)

Monsters can change attacks' probabilities and effects during the battle. Any attack with 0% probability can be forced to happen or be modified later in the battle by monsters. Attacks that are coming from the Map or Area itself do not belong in the list.

25%

Gate Guard performs a Slash attack with a probability of 25%. After finish attacking, Gate Guard waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 10.

Magic
Range Attack

25.5%

Gate Guard performs a Sniping attack with a probability of 25.5%. After finish attacking, Gate Guard waits 1.8s before performing the next attack. The attack has a very fast cooldown. This attack has a range of 18.

Area Attack

19.8%

Gate Guard performs a Earth Pike attack with a probability of 19.8%. After finish attacking, Gate Guard waits 2.2s before performing the next attack. This attack has a range of 15.

Area Attack

14.85%
HP: 40% - 55%

Gate Guard performs a Shell Break attack with a probability of 14.85%. The attack cuts 40% - 55% of your maxHP. This attack is considered to be dangerous. After finish attacking, Gate Guard waits 2.2s before performing the next attack. This attack has a range of 15.

Range Attack

11.88%

Gate Guard performs a Mana Burn attack with a probability of 11.88%. After finish attacking, Gate Guard waits 2.2s before performing the next attack. This attack has a range of 18. This attack is not avoidable.

2.97%
HP: 150% - 200%

Gate Guard performs a Finishing Stroke attack with a probability of 2.97%. The attack cuts 150% - 200% of your maxHP. This attack is considered to be extremely dangerous. After finish attacking, Gate Guard waits 2.2s before performing the next attack. This attack has a range of 10. This attack is not avoidable.